Next, Codemasters’ Formula One series started to downgrade its impacts. The first case in point was Criterion’s Need For Speed: Hot Pursuit which features crashes that are noticeably less impressive than those of Burnout Paradise two years previous, even though both games were made by Criterion. This decline in crash tech has been very gradual but began around 2010. Outside of a couple of dedicated crash-centric games and PC-only sims with their ever-inventive mod scenes, across the genre crashes got worse. Then, inexplicably, crash damage started to go backwards. And then, after the peak of 2008’s Burnout Paradise… the arms race stopped. In the noughties, Burnout just got crashier and crashier. In the 80s, OutRun flipped its Ferrari as the passengers fell out, in the 90s it was Daytona USA’s barrel rolls and dynamic denting that wowed arcade goers. Video games know this, and for decades there was an arms race in crash tech as developers strove to deliver the finest, most exquisite crashes. Nobody wants to see anyone get hurt in real life motorsport crashes, but a nice explosion of carbon fibre, cascading sparks from a blowout or crumpled-in bodywork always looks awesome in a slow-motion replay.
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